Video and Sound Production - Lecture
Video & Sound Production - Exercises
Lecture
- Idea development
- Story
- Storyboard
- Visual references
- Location / Props
・Production includes:
- Lighting
- Costume
- Principal shooting
・Post-production includes:
- Offline editing
- Online editing
- Audio editing
In addition, during the Week 1 class, there was an explanation about Project 1, Project 2, the Final Project, and the E-Portfolio.
Next, we practiced video editing in class using the “Mints” video for Exercise 1.
Similarly, for Exercise 2, we arranged the “Doritos” video footage in the correct sequence, edited it, and completed the video.
In the Week 2 class, we mainly learned about films and cameras.
We also learned about camera angles and shot sizes.
Shot Size:
MS: Medium Shot
A medium shot shows the subject from the waist up and focuses on gestures and facial expressions that are important for understanding the scene. The hands and lower body are usually outside the frame.
WS: Wide Shot
A wide shot captures the entire subject together with important surrounding objects and environment.
M.C.S: Medium Close-up Shot
A medium close-up shot frames the subject from the chest or shoulders upward, allowing viewers to clearly see facial expressions and emotions while still showing some body language.
O.S: Over the Shoulder Shot
An over-the-shoulder shot shows the subject from behind another person’s shoulder. It is commonly used during conversations.
E.W.S: Extreme Wide Shot
An extreme wide shot shows a broad view of the surroundings around the character and conveys scale, distance, and geographical location. It is used to show where the character is within the environment.
C.U: Close-up Shot
A close-up shot isolates the most important part of the subject, usually the face or a small object. It emphasizes facial expressions and detailed features.
M.W.S: Medium Wide Shot
A medium wide shot usually frames the character from above or below the knees. It is wide enough to show both the character and the surrounding environment, creating a balanced composition between the figure and the setting.
Camera Angle:
Rule of Thirds
The rule of thirds is a composition technique that divides the frame into three equal parts both vertically and horizontally.
The points where the vertical and horizontal lines intersect are considered visually balanced positions, making them suitable for placing subjects or converging perspective lines within the frame.
Composition
Facial modeling is most effective when the subject is positioned at approximately a 45-degree angle (three-quarter angle) toward the camera. With proper lighting, both the front and side of the face gain a sense of depth and dimensionality, while the eyes remain clearly visible.
This angle is highly effective for expressing depth and three-dimensional form.
Subject Height
An eye-level angle is a camera angle filmed from the eye level of an average-height observer or from the subject’s eye level.
By adjusting the camera height in relation to the subject, artistic, dramatic, and psychological nuances can be added to the storytelling.
Low Angle Shot:
A low angle shot refers to a shot in which the camera is tilted upward to film the subject.
A low angle shot can make a character appear bigger, stronger, or more noble. It also creates the impression of greater height.
High Angle Shot:
A high angle shot refers to a shot in which the camera is tilted downward to film the subject.
A high angle shot can make a character appear smaller, younger, weaker, confused, or more childlike.
Screen
Screen Direction
Dynamic Screen Direction:
Dynamic screen direction is a technique that expresses the movement of a subject by maintaining continuous motion in a single direction on the screen.
Static Screen Direction:
This rule requires the camera to remain on one side of the horizontal axis and prevents it from crossing to the opposite side in order to avoid confusing the audience.
This horizontal axis is called the “Line of Action.”
180º Degree Rule:
When Camera 2 and Camera 3 are used, the audience stays on one side of the Line of Action, maintaining consistent spatial relationships. These are called “reverse angle shots.”
If Camera 2 and Camera 4 are used, the Line of Action is crossed, which disrupts spatial relationships and may confuse the viewer.
In this class, we produced a video titled “Stalker” using learned camera angles. We applied different shot types and also edited the footage, including sound, lighting, and brightness adjustments.
In Week 3, we practiced the shot sizes learned in Week 2 through actual filming.
We were also given an assignment based on Everything Everywhere All at Once, where we recorded and adjusted dialogue and sound effects, then selected and matched appropriate sounds from the site to fit each scene.
In this task, we edited audio by adjusting volume and tone, and also ensured that the timing of the sounds matched the visuals correctly.
week4 :
In this week, we mainly focused on audio editing and voice adjustment. For this project, I created a video by combining my own recorded voice with sound effects downloaded from websites and synchronizing them with a scene from Everything Everywhere All at Once that originally had no audio.
Using Adobe Premiere Pro, I edited and processed my own recorded voice for use in the project. In addition, the effect used to modify the voice characteristics was a pitch shifter effect.
In Adobe Premiere Pro, we use a feature called Lumetri Scopes to display the brightness and color of footage as objective numerical values and graphs, and we adjust a sample video using it.
In the video’s light settings, we can adjust parameters such as exposure, contrast, highlights, and shadows. When we increase or fine-tune the contrast and highlights of an originally darker video, the image becomes brighter. At the same time, the range and shape of the Lumetri Scopes display also change accordingly.












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